3D Fundamentals with Blender Part II: UV Maps and Texture Painting
In this part of the Blender 3D Fundamentals Series, participants will learn the basics of creating a UV map, texture painting and adding materials to their 3D model.
Registration is required. Computers will provided for this class.
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Accessibility
Live or automated closed captioning, sign language interpretation, intervenor services, or attendant services are available upon request. Please submit your request at least 2 weeks in advance to: tpl.ca/accessibility-events.

